using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_CS2_188 : SimTemplate //* 叫嚣的中士 Abusive Sergeant
	{
		//<b>Battlecry:</b> Give a minion +2_Attack this turn.
		//<b>战吼：</b>在本回合中，使一个随从获得+2攻击力。
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (target != null) p.minionGetTempBuff(target, 2, 0);
		}



        public override PlayReq[] GetPlayReqs()
        {
            return new PlayReq[] {
                new PlayReq(CardDB.ErrorType2.REQ_MINION_TARGET),
                new PlayReq(CardDB.ErrorType2.REQ_TARGET_IF_AVAILABLE),
            };
        }
	}
}